Character Statistics
|

|
Selecting this menu option will view detailed stats for the
currently selected character. From the statistics screen
you may click BACK to return to the Character Menu, or click
on an alternate character to view their statistics. The
statistics screen shows the following character
attributes:
- LEVEL: The character's level. Characters may be
promoted to higher levels at the guild after they gain
enough experience points through winning combat. Higher
level characters are more likely to succeed at running from,
defending against, and attacking lower level
monsters.
- HIT POINTS: Indicates the character's current /
maximum hit points (HP). The hit point is the basic unit of
life in the game. When your characters are attacked, damage
taken is reflected by a reduction of their HP. If any
character's HP falls to zero, then they die, and must be
resurrected (in the temple, or using the advanced Sorcerer's
resurrect spell). You can heal your characters by sleeping,
castings spells, or a visit to the temple. There are also
many other ways to heal characters hidden in the game.
- SPELL POINTS: Indicates the character's current /
maximum spell points (SP). Spell points are spent each time
the character casts a spell. See the spell casting portion
of this document for details. Spell points can be recharged
at the temple, or by exposing the character to sunlight.
Note, that there are other ways to re-charge your party's SP,
hidden in the game.
- ARMOR CLASS (AC): Your character's armor class
indicates how well he or she is protected during combat.
Lower armor class indicates the character is less likely to
be hit when attacked. You can lower your character's armor
class be equipping different kinds of armor, or other
special items.
- STRENGTH: Your character's strength is used to help
determine the amount of damage he or she is capable of
inflicting using any hand-to-hand weapon such as a sword.
Strength is also a factor in determining what kind of armor
and weapons the character is able to use. Weaker
characters, like the sorcerer and wizard have low strength,
and therefore cannot equip the best armor or hand-to-hand
weapons.
- INTELLIGENCE: Intelligence is used to determine what
kind of spell weapons the character can equip or use.
Characters with low intelligence are not able to use or
equip the best magical weapons or artifacts. Intelligence
is also used to determine how many SP are rewarded to the
character at his or her promotions. Characters with higher
intelligence are rewarded with more SP at promotion.
- STAMINA: This attribute is used to determine how many
HP are rewarded at his or her promotion. Characters with
high stamina gain more HP at their promotion.
- DEXTERITY: This attribute is used to determine the
order in which the character attacks during combat.
Characters with high dexterity attack before characters or
monsters with lower dexterity. It is also use to determine
what kind of range weapon a character can use (such as a bow
or crossbow).
- EXPERIENCE: The character's experience points.
Experience points are rewarded only at the end of battles in
which your party emerges victorious. If you run no partial
experience is given out. Furthermore, characters killed
during combat will not be rewarded any experience for that
round. More and more experience is required for each
subsequent promotion, so you should always push your party
into new territory so you can find more difficult monsters
to fight so you will earn higher experience.
- GOLD: Your party's gold. Gold can be plundered from
fallen foes, or sometimes, may be discovered in treasure
chests in the dungeons. Use gold wisely; it is needed for
healing your characters, re-charging their SP, and equipping
them at the shoppe.