Inventory
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Each character in your party can carry up to ten objects.
Objects that are listed in black text can be used or
equipped by that character; however, objects listed in light
gray text cannot. From your character's inventory screen,
you can view a list of the character's inventory, and choose
any of the following options for each item:
- EQUIP / UNEQUIP: Notice that to the left of each
items' name is a little box. This box indicates whether the
item is equipped (filled) or unequipped (cleared). In the
screenshot, above, the first four objects are all equipped
and the last three are not.
- MUST BE QUALIFIED TO EQUIP OBJECTS: You can only
equip objects that a character is qualified to use. If you
are not qualified to use an object, it's name is shown in
gray rather than black text. Other characters in your party
with different attributes may be able to use the item, so
try giving it to them.
- MUST EQUIP OBJECTS FOR THEM TO HAVE EFFECT: In
order to take advantage of armor or enchanted objects that
you find, you must equip them. For example, leather armor
will not protect the character who carries it unless the
armor is equipped. Likewise, an enchanted ring will have no
effect on a magic user's abilities unless it is equipped.
- EQUIP ONLY ONE OBJECT OF EACH TYPE: You can only
equip one of each type of object at a time. For example, if
you find a better shield than the one you currently have
equipped, then equipping the new shield will automatically
unequip the old shield. Likewise, if you find a new type of
enchanted necklace, then equipping the new necklace would
unequip any other necklace that character may have had
equipped.
- MUST EQUIP WEAPONS TO ATTACK WITH THEM: Just like
armor and other enchanted objects must be equipped for them
to have an effect, so must hand-to-hand combat weapons be
equipped for them to be used when attacking in combat.
Again, note that only one hand-to-hand weapon (such as a
sword) may be equipped at a time. If you do not have any
weapons equipped, then your character will simply punch when
attacking, with minimal affect. Also note that unlike
ranged weapons such as bows or magical weapons, hand-to-hand
combat weapons MUST be equipped in order for your characters
to attack with them in combat. In the combat section of
this document, you will see how range and spell weapons may
be used even if they are not equipped during combat.
- # CHARGES: Some inventory items, such as magical
weapons can only be used a certain number of times. After
their magical energy has been drained, they are no longer
useful, and are dropped from the character's inventory.
Items which are limited in this fashion list the number of
remaining charges to the right of their name.
- USE ITEM: From this menu entry, any spell weapon that
does not attack a group of monsters can be used. Simply
select the item from the character's inventory that you wish
to use before selecting the USE ITEM menu option. Many
potions, and other special objects scattered throughout the
land can also be used or consumed via this menu
option.
- GIVE: Use this feature to distribute the objects you
find or buy between different members of your party.
If you wish to trade an object with another member of
your party, simply select the object, and select the GIVE
menu option. You will be prompted to select a target
character to give the object to. Note that the give
feature fails if that target character's inventory is full.
- DROP: To make room in a character's inventory, you can
drop objects that you don't need. Note that certain objects
that are necessary to the game (such as keys) cannot be
dropped. Be careful when dropping items -- once you have
discarded them, they cannot be retrieved.