DataType: "TG", File: lists/text_game.txt

Most of the text in your adventure will be stored in the text_game.txt file. The only text that is not> stored here is:

The first 68 slots (with textID 0..67) of the text_game.txt file are reserved for special uses. You can, and should change the content of these text items, but you cannot remove or renumber them. The reserved text elements are:

The format of the text_game.txt file is simply:

A couple of pointers about creating text:

Another feature of game text is that you can construct sentences at run time using text replacement. For example, if you want to say: "CALEB FOUND THE STONE KEY", you could create a text string saying: "@c FOUND THE @o", and re-use that every time any character finds any object in the game. Text replacement symbols that are available are:

Example:
#ID Name "TEXT"
67 TEXT_INN7  "WELCOME TO INNE 7"
68 TEXT_HELIX  "IN A TINY HUT, YOU FIND A VERY SURPRISED WIZARD.  HELIX SAYS: 'HOW DID YOU GET PAST MY PET?  NO MATTER, IF THE KING SENT YOU, TELL HIM ONCE AGAIN THAT I AM RETIRED.'"
69 TEXT_HELIX1  "YOU OFFER THE FIGURINE TO HELIX BUT HE REFUSES IT SAYING: 'BEFORE I RESTORE THIS WARRIOR, YOU MUST MAKE ROOM IN YOUR PARTY.'"
70 TEXT_HELIX2  "GIVE FIGURE"                                   
71 TEXT_TALK  "TALK"                                   
72 TEXT_EXIT  "EXIT"