DataType: "OB", File: lists/objects.txt

The data attributes describing each object varies depending on the type of object. All objects share a set of generic stats, but each object has specific attributes that vary according to its type. All the generic attributes are listed first on each row, followed by a set of specific attributes at the end of the row. You may have as many objects as you want in your adventure, but keep in mind that each one adds about 35 bytes to your game. The following attributes must be listed in order, for every object’s row:

The following object attributes are all general, and are given for all types of objects.

Example:
#     Name                    Tile    Lev   Uniq  drop ID  buy sell find shop mask det attrib   val   bonus        val  type        phys  fire magic special accuracy
69    "KNIFE"                  130     1     0      1   0   20  0    90   90   64   0  strength 10    intelligence 0    HandWeapon    3     0    0    0       0
70    "KNIFE"                  130     1     0      1   0   20  0    70   70   64   0  strength 10    intelligence 0    HandWeapon    3     0    0    0       0
71    "KNIFE"                  130     1     0      1   0   30  0    50   50   64   0  strength 10    intelligence 0    HandWeapon    4     0    0    0       0
72    "DAGGER"                 130     1     0      1   0   30  0    80   80   64   0  strength 12    intelligence 0    HandWeapon    4     0    0    0       0
73    "DAGGER"                 130     1     0      1   0   40  0    60   60   64   0  strength 12    intelligence 0    HandWeapon    5     0    0    0       0
74    "DAGGER"                 130     1     0      1   0   55  0    40   40   64   0  strength 12    intelligence 0    HandWeapon    6     0    0    0       0
75    "DAGGER OF LIGHT*"       131     2     1      1   1   80  0     0    0   0    0  strength 12    light        1    HandWeapon    5     1    0    0       0