DataType: "FN", File: font/char.dat

Dragon Bane II uses it's own 5x5 fixed font that is defined in a simple text file called char.dat. You probably don't want to change the font unless you're going to create a localized (spanish, french, german, etc) version of the game, and you need new, special characters in the font.

The data file contains ASCII characters 48 ('0') to 127 (DEL key). In Return of Kra'an, we chose to only use upper case letters, numbers, and a few punctuation characters, so there are many unused characters that could be defined. The format of the file is simply five lines each consisting of five pixels represented by '#' on, and ' ' (space) off. Each character is separated by a blank line, and characters after the fifth character on a line are ignored. The mkpdbs tool compiles your char.dat font data file into the adventure pdb as an 'FN' data type.

Example:
#   #
 # #
  #    88 - 'X'
 # #
#   #

#   #
 # #
  #    89 - 'Y'
  #
  #

#####
   #
  #    90 - 'Z'
 #
#####

 ### 
 #   
 #     91 - '['
 #   
 ### 

#    
 #   
  #    92 - '\'
   # 
    #